Ancient Hermione revealed: the contribution of high‐performance computing and digital methods to the analysis of a hidden cityscape
Year: 2020
Type: article
Abstract: This article explores the potential of combining high‐performance computing techniques and a set of integrated digital methods to investigate the cityscape of ancient Hermione, Greece. Unmanned aerial vehicles (UAVs), terrestrial laser scanning, image‐based modelling techniques and high‐performance computing have been combined to provide a fully‐three‐dimensional (3D) representation of the city landscape, which encompasses both the topography and those still visible archaeological features, which are nowadays annexed into the modern buildings. As a consequence, the resulting geo‐located digital platform is now opening up interesting opportunities for research, such as the possibility to analyse spatial interconnections between sacred buildings, to formulate hypotheses about their location and to put them in comparison with the accounts made by historical sources. By taking advantage both of an entirely‐3D reconstruction and the analytic tools provided by geographical information systems (GISs), more sophisticated analyses can now be performed and specific issues such as visual perception and movement to and from prominent buildings/spaces can now be investigated.
Source: Archaeological Prospection
DOI: 10.1002/arp.1775
Authors: Giacomo Landeschi, Stefan Lindgren, Henrik Gerding, Alcestis Papadimitriou, Jenny Wallensten
Institutions: Lund University, Swedish Institute at Athens
Language: English
Subfield: Geology
Field: Earth and Planetary Sciences
Domain: Physical Sciences
Open Access status: hybrid
Estimated APC paid: $2,700
OpenAlex ID: W3032607765
