Year: 2020
Type: preprint
Abstract: Reward function specification can be difficult. Rewarding the agent for making a widget may be easy, but penalizing the multitude of possible negative side effects is hard. In toy environments, Attainable Utility Preservation (AUP) avoided side effects by penalizing shifts in the ability to achieve randomly generated goals. We scale this approach to large, randomly generated environments based on Conway's Game of Life. By preserving optimal value for a single randomly generated reward function, AUP incurs modest overhead while leading the agent to complete the specified task and avoid many side effects. Videos and code are available at https://avoiding-side-effects.github.io/.
Source: arXiv (Cornell University)
Institution: Oregon State University
Language: English
Subfield: Artificial Intelligence
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W3035015331
