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Can gamification increases consumers’ engagement in fitness apps? The moderating role of commensurability of the game elements

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Year: 2020
Type: article
Source: Journal of Retailing and Consumer Services
DOI: 10.1016/j.jretconser.2020.102229
Authors: Wenting Feng, Rungting Tu, Peishan Hsieh
Institutions: Hainan University, Tunghai University
Language: English

Topic: Educational Games and Gamification
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences

Open Access status: closed

Funders: National Natural Science Foundation of China, Ministry of Science and Technology, Taiwan, Hainan University
Awards: G3153343906, 自媒体平台中消费者传播负面舆论的动机与情绪、品牌负面刻板印象的动态变化和企业应对策略的研究, Running for Health or for “Likes”? the Impacts of Gamification Elements on Users’ Continued Use of Fitness Apps and Subjective Well-Being
OpenAlex ID: W3048411110
FWCI: 24.01
Cites: 61
Cited by: 125
Related to: 10
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