Landscapes of tension, tribalism and toxicity: configuring a spatial politics of esport communities
Year: 2020
Type: article
Abstract: Proliferation of esport has created a complex landscape of participants, communities, organisations and investors. With alluring lucrative economic, social and political incentives, the crowded esport commons have become a site of rich resource for varied interests, yet also a locale of idea sharing, community production, and collective action. Notwithstanding advantageous outcomes for some stakeholders, esport has also become a space of turbulent tribal relations, exclusion, marginalisation, and inequalities. Such issues precipitate the need for closer examination of esport spaces, relations within these communities, and the underlying ideological and moral conditions thereof. Drawing on spatial theory, and utilising data from 16 semi-structured interviews and 3 focus groups (n = 65) with key esport stakeholders, this research explored current experiences of identity and esport community membership. Our investigation focussed on esport and explored the ideological grounding, current practices and tensions present within esport communities.
Source: Leisure Studies
Institutions: Loughborough University, University of Kent
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: green
OpenAlex ID: W3059079878
