How a company’s gamification strategy influences corporate learning: A study based on gamified MSLP (Mobile social learning platform)
Year: 2020
Type: article
Study design: Observational Study
Source: Telematics and Informatics
Author: Sehoon Kim
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: closed
OpenAlex ID: W3087498283
