Work

Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education

Year: 2020
Type: article
Study design: Clinical Trial
Abstract: The purpose of this study is to analyze the use of digital games to enhance English as a Foreign Language (EFL) grammar and vocabulary in the English Major of Universidad Técnica Particular de Loja, in southern Ecuador. A total of 68 students from B1 level, according to the Common European Frame-work of Reference for Languages (CEFR), participated in this study. All the par-ticipants were enrolled in two different classes of a Communicative Grammar course. A mixed-method approach was used to collect and analyze data in this study. Pre and post-questionnaires as well as writing rubrics were applied as in-struments. Digital games were implemented throughout an academic term of 5 months in which students received permanent feedback. The results show that digital games were useful to improve learners´ grammar in aspects concerning the use of modals, gerunds, and infinitives; also, students showed an improvement in their vocabulary knowledge, especially in topics related to jobs and education.
Language: English
Field: Psychology
Open Access status: gold
Estimated APC paid: $280
OpenAlex ID: W3093336982
FWCI: 11.7
Cites: 46
Cited by: 56
Related to: 10