Year: 2021
Type: preprint
Abstract: The research field of augmented reality (AR) is of increasing popularity, as seen, among others, in several recently published surveys. To produce further advancements in AR, it is not only necessary to create new systems or applications, but also to evaluate them. One important aspect in regards to the evaluation is the general understanding of how users experience a given AR application, which can also be seen by the increased number of papers focusing on this topic that were published in the last years. With the steadily growing understanding and development of AR in general, it is only a matter of time until AR devices make the leap into the consumer market where such an in-depth user understanding is even more essential. Thus, a better understanding of factors that could influence the design and results of user experience studies can help us to make them more robust and dependable in the future. In this position paper, we describe three challenges which researchers face while designing and conducting AR users studies. We encountered these challenges in our past and current research, including papers that focus on perceptual studies of visualizations, interaction studies, and studies exploring the use of AR applications and their design spaces.
Source: arXiv (Cornell University)
Language: English
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
Awards: EXC 2050: Centre for Tactile Internet with HumanintheLoop (CeTI), EXC 2068: Physik des Lebens Die dynamische Organisation lebender Materie (PoL), GRK 2323: Förderliche Gestaltung cyberphysischer Produktionssysteme, G3032849772, G4021765181, G5086605701, G5154814024, G541433245, G6487565558, TRR 248: Grundlagen verständlicher SoftwareSysteme für eine nachvollziehbare cyberphysische Welt
OpenAlex ID: W3141350871
