Processing presence: how users develop spatial presence through an immersive virtual reality game
Year: 2021
Type: article
Source: Virtual Reality
Authors: Cigdem Uz-Bilgin, Meredith Thompson
Institution: Massachusetts Institute of Technology
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W3157334587
