Dynamic gamification adaptation framework based on engagement detection through learning analytics
Year: 2021
Type: preprint
Abstract: Most current adaptive gamification approaches use what is often called a "static" adaptation approach-i.e. game elements are adapted to users once, generally before using the gamified tool, based on a static user profile. On the other hand, dynamic adaptation proposes to adapt game elements based on user behaviour in real time, reacting to variations in user engagement. In this paper, we propose an adaptation framework using an initial static adaptation based on learner profiles, and a dynamic adaptation that uses learning analytics to refine the static adaptation recommendations. The adaptation system is able to observe various learning analytics to estimate learner engagement, to compare to that of other learners, and then to signal to teachers learners that require a change in their gamified environment. We propose a protocol for a future study to test our approach in real conditions, and provide some recommendations for future directions.
Source: HAL
Authors: Stuart Hallifax, Audrey Serna, Jean‐Charles Marty, Élise Lavoué
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W3161170548
