Work

Enhancing Math-class Experience throughout Digital Game-based Learning, the case of Moroccan Elementary Public Schools

Year: 2021
Type: article
Study design: Clinical Trial
Abstract: There is a growing interest in integrating active learning and computer-based approaches in the teaching and learning of mathematics in elementary schools.In this study, we introduce Digital Game-Based Learning (DGBL) of Mathematics targeting students in the 5 th and 6 th grades following a design-to-implementation strategy.We first developed an edutainment Mathematics game and then tested it with 196 pupils from 9 public elementary schools in Morocco.The rationale of the study is to probe the effect of DGBL in lessening pupils' mathematical anxiety and improving classroom experience.Students in our study were more engaged and less anxious towards learning Mathematics.Our designed pedagogical edutainment game made students more comfortable when dealing with numerical arithmetic assignments.The study suggests that edutainment games lead to positive individual attitudes towards mathematics and to a better math classroom experience, thus more effective teaching and learning of mathematics.
Authors: Laboratoire : Didactique, d’Innovation Pédagogique et Curriculaire, Faculté des Sciences Dhar EL Mahraz – Université Sidi Mohammed Ben Abdellah, Fès Maroc., Tariq Bouzid, Fatiha Kaddari, Hassane Darhmaoui, El Ghazi Bouzid
Language: English
Field: Psychology
Open Access status: diamond
OpenAlex ID: W3212670713
FWCI: 4.267
Cites: 59
Cited by: 33
Related to: 10