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You mean It’s only a game? Rule structures, the magic circle, and player participation in pervasive mobile gaming

Year: 2007
Type: article
Abstract: As pervasive gaming becomes more common, the question of what boundaries and rituals make up play attains greater importance. While commonly-held conceptions of play formulate it as delineated, rigid, structured, and characterized by a stringent set of symbolic boundaries, pervasive mobile games push at the walls of the demarcated magic circle and, in the process of seeking multiple theoretical transgressions, pose questions about the implication of players and non-players in games that can mask their status as such. This paper prods the ethics of transgressing the player/non-player divide through the analysis of several pervasive games and the design frameworks of their creators. _____________________ As may not be apparent from other presentations I have done on the subject of video game theory, there are some topics of discussion, some terms, some conceptualizations that are relatively undisputed in the domain. One of these elements is the understanding of the existence of what has been called the “magic circle. ” Not simply the material and physical place of play but also the conceptual and symbolic structure that surrounds the play world with, to quote Salen
Source: Loading
Language: English
Open Access status: diamond
OpenAlex ID: W32629402
FWCI:
Cites: 7
Cited by: 1
Related to: 10