Work

An Architecture for Believable Socially Aware Agents

Year: 2013
Type: article
Abstract: The main focus of this thesis is to solve the believability problem in video game agents by integrating necessary psychological and sociological foundations by means of role based architecture. Our design agent also has the capability to reason and predict the decisions of other actors by using its own mental model. The agent has a separate mental model for every actor.
Language: English
Open Access status: green
OpenAlex ID: W35645346
FWCI:
Cites: 47
Cited by:
Related to: 10