Example-based facial rigging
Year: 2010
Type: article
Abstract: We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a generic template to the target blendshape model, while solving for an optimal reproduction of the training poses. This enables a scalable design process, where the user can iteratively add more training poses to refine the blendshape expression space. However, plausible animations can be obtained even with a single training pose. We show how formulating the optimization in gradient space yields superior results as compared to a direct optimization on blendshape vertices. We provide examples for both hand-crafted characters and 3D scans of a real actor and demonstrate the performance of our system in the context of markerless art-directable facial tracking.
Source: ACM Transactions on Graphics
Authors: Hao Li, Thibaut Weise, Mark Pauly
Institutions: ETH Zurich, École Polytechnique Fédérale de Lausanne
Language: English
Topic: Human Motion and Animation
Subfield: Control and Systems Engineering
Field: Engineering
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W1976295221
