Work

Corrigendum: Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different Gaming Genres

Year: 2021
Type: erratum
Abstract: In the original article, the analyses reported in tabes 3, 4, and 5 were erroneously run on an incomplete dataset (n = 90). The revised analyses utilizing the entire dataset for this study (n = 107) are presented in the revised tables 3, 4, and 5, as presented below. The pattern of results does not differ between our originally reported statistics and those presented here. The authors apologize for this error and state that this does not change the scientific conclusions of the article in any way. The original article has been updated. Table 4. Results from follow-up regression models, after controlling for opposite game learning. Note: Additional predictors in Step 3 were significant predictors from the previous step-wise regressions described in Table 3.
Language: English
Field: Psychology
Open Access status: gold
Estimated APC paid: $2,950
OpenAlex ID: W4252918163
Cites: 39
Cited by:
Related to: 10