Survey study of the QoS Management in Distributed Interactive Simulation Through Dead Reckoning Algorithms
Year: 2010
Type: preprint
Abstract: Dead Reckoning mechanism allows reducing the network utilization considerably when used in Distributed Interactive Simulation Applications. However, this technique often ignores available contextual information that may be influential to the state of an entity, sacrificing remote predictive accuracy in favor of low computational complexity. The remainder of this paper focuses on the analysis of the Dead Reckoning Algorithms. Some contributions are expected and overviews of the major bandwidth reduction techniques currently investigated are discussed. A novel extension of Dead Reckoning based on ANFIS systems is suggested to increase the network availability and fulfilling the required QoS in such applications. The model shows it primary benefits regarding the other research contributions, especially in the decision making of the behavior of simulated entities.
Source: arXiv (Cornell University)
Institution: Laboratoire d'Analyse et d'Architecture des Systèmes
Language: English
Subfield: Control and Systems Engineering
Field: Engineering
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W4293771833
