Playful Materialities
Year: 2022
Type: book
Abstract: Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Source: Bild und Bit
Authors: Beil, Benjamin 1980-, Freyermuth, Gundolf S. 1955-, Schmidt, Hanns Christian, Rusch, Raven ca. 20. Jh.
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: hybrid
Funder: Universität zu Köln
OpenAlex ID: W4296176160
