The Efficacy of Object Deciphering in STEAM Education Beyond Encounters and Collisions Between Learners and Objects
Year: 2022
Type: article
Source: SN Computer Science
Author: Sayuri Tanabashi
Institution: The University of Tokyo
Language: English
Subfield: Museology
Field: Arts and Humanities
Domain: Social Sciences
SDG: Quality education
Open Access status: closed
OpenAlex ID: W4296900734
