Work

What is the Avatar?

Year: 2022
Type: book
Abstract: What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Author: Rune Klevjer
Language: English
Open Access status: hybrid
OpenAlex ID: W4306980323
FWCI: 2.388
Cites: 87
Cited by: 8
Related to: 10