Werewolf on campus: A case study in inoculation theory and gamified one-shot library instruction
Year: 2023
Type: article
Abstract: This case study details the development and results of an information literacy game in which undergraduate students evaluated fictional sources to learn how to recognize a werewolf on campus. The game relied on inoculation theory and fiction to teach students to identify indicators of mis and disinformation outside of any real-world examples that might affect their learning experience. The game showed promise as students were far more engaged and demonstrated better retention later in the semester than students who received a more traditional lecture about disinformation and source evaluation. However, the game would likely be more effective if it were expanded beyond the one-shot model.
Author: Abigail D. Adams
Language: English
Subfield: Library and Information Sciences
Field: Social Sciences
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W4389689367
