Implementation of Problem-based Learning Models Using E-Modules in Software and Game Development Courses to Improve Student Learning Outcomes in Vocational High Schools
Year: 2024
Type: conference-paper
Abstract: The Covid-19 pandemic has encouraged the application of distance learning.E-Module is a teaching material that is used by teachers in conveying information/material that is independent.so that students can understand the material without the help of the teacher.Problems that occur in students of SMKN 5 Malang are students who are difficult and do not understand the material so that it needs to be overcome by implementing E-Modules with 2 models, namely Project Based Learning and Problem Based Learning.This research is in the form of an experiment that involves X PPLG 1 and X PPLG 2 SMKN 5 Malang .The results of this study indicate that there are differences in the learning outcomes of students who are given the treatment of Problem Based Learning and Project Based Learning.Based on the two learning models, the problem-based learning model has an average score that is higher than the project-based learning model, which is 85 compared to 73.61, so that problem-based learning in this case is better than project-based learning.
Institution: State University of Malang
Language: English
Subfield: Education
Field: Social Sciences
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
Funder: Universitas Negeri Malang
OpenAlex ID: W4391523068
