Investigating Attention and Normative Dissociation in Children's Social Video Games
Year: 2024
Type: conference-paper
Abstract: Children’s video games are controversial for their deeply engrossing nature. We conducted an interview and observational study with 17 eight-to-thirteen-year-olds to examine how they deploy their attention while gaming. In sessions of 60-75 minutes, a research assistant toured either Roblox or Minecraft, following the lead of a child participant. We analyzed a segment of these interviews to understand participants’ patterns of normative dissociation—experiences of complete cognitive absorption that exclude processing of the environment beyond the focus of attention. Our analysis revealed that many of our participants had experiences that fit the model of normative dissociation. Participants reported becoming deeply absorbed in games to the point of losing track of time and not paying attention to their surroundings. Game design influenced children’s patterns of normative dissociation, and in particular, user-paced traveling through the game environment and game-initiated pauses allowed children to more easily attend to stimuli outside the game. We recommend parental controls leverage these points of game play to collaboratively support children’s time management during gameplay.
Language: English
Subfield: Education
Field: Social Sciences
Domain: Social Sciences
Open Access status: hybrid
OpenAlex ID: W4399667879
