Playing mean: Does it imply a mean player?
Year: 2024
Type: article
Study design: Observational Study
Abstract: Games allow players significant freedom to express themselves and behave as they see fit. As a consequence, in some games more than others, we may encounter hostile behavior. We explored whether players behaving in this manner are simply expressing their personality traits in the game or, rather, adopting this playstyle regardless of them. We conducted a three-year study observing over 250 people playing the turn-based, player-versus-player strategy game Diplomacy. Subjects were asked to fill out a questionnaire to determine their score on the social dominance orientation (SDO) scale—with a return rate of approx. 54%—while their in-game playstyle was analyzed for manifestations of hostile behavior. We found no statistically significant correlation between hostile in-game behavior and participants’ SDO score. However, we did find significant positive correlations between some aspects of this behavior and their success.
DOI: 10.5817/cp2024-3-6
Authors: Jakub Drmola, Jan Kleiner
Institution: Masaryk University
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: diamond
Funder: Masarykova Univerzita
Award: G6179687153
OpenAlex ID: W4399972712
