‘Brain fry’ in Just a Minute : the challenges of talking without hesitation, repetition or deviation
Year: 2024
Type: article
Abstract: This article combines the insights of an academic and a professional comedian, Paul Merton, in exploring how players attempt to mitigate cognitive overload or ‘brain fry’ in the popular BBC radio panel game Just a Minute (JaM). JaM requires players to present one minute of entertaining fluent spoken narrative on a specified subject, in front of a live audience. However, they have to navigate three rules: not to hesitate, repeat or deviate. These constraints impede the strategies that speakers customarily use to sustain fluency. They also undermine some of the classic tools of comedy. With reference to the role of fluency in regular speech, and how risks to fluency are usually mitigated by speakers, we show why the game’s rules build such a cognitive burden. We explore the various tactics of players for managing that burden so that they avoid brain fry, and we draw in particular on the approach taken by the co-author, a regular and successful player for over 35 years. His solution to the challenge of cognitive overload is to reframe the purpose of the game. This article is the first to offer a theory-based account of the mechanisms of this internationally popular game show.
Source: Comedy Studies
Authors: Alison Wray, Paul Merton
Institution: Cardiff University
Language: English
Subfield: Social Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: hybrid
OpenAlex ID: W4400169593
