Work

Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency

Year: 2024
Type: article
Study design: Clinical Trial
Abstract: The use of learning games in education, particularly for second language (L2) acquisition, has gained significant traction recently, establishing game-based learning as a notable academic discipline. This study examines how computer game-based learning influences ESL undergraduates' speaking abilities, comparing traditional teaching methods with game-based teaching techniques. The study employed action research utilizing a control-experimental groups technique with a sample of 60 learners. Data were collected through observation sessions, interviews, as well as pre-tests and post-tests on English speaking skills. Upon comparing the scores of the control and experimental groups, the experimental group showed greater improvement in speaking skills. This study provides significant insights into the area of game-based learning using computers, particularly among international students in ESL contexts.
Source: Heliyon
Language: English
Field: Psychology
Open Access status: gold
Estimated APC paid: $2,100
OpenAlex ID: W4401630412
FWCI: 10.85
Cites: 29
Cited by: 14
Related to: 10