The Use of Gaming Technologies and Gamification in the Process of Learning English
Year: 2024
Type: article
Abstract: Hurskaya V. THE USE OF GAMING TECHNOLOGIES AND GAMIFICATION IN THE PROCESS OF LEARNING ENGLISH // Universum: психология и образование : электрон. научн. журн. 2024. 9(123). URL: https://7universum.com/ru/psy/archive/item/18186
Source: Universum Psychology & education
Author: Volha Hurskaya
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4403117544
