A Literature Review: Which, How and What for the Use of Artificial Intelligence in Gamification
Year: 2024
Type: conference-paper
Abstract: Artificial intelligence (AI) is integrated into educational methods through game-like elements, including gamification and serious games, offering tools and approaches to enhance teaching and learning experiences. A comprehensive review was adopted in this study to generate an overall trend or effect on AI in gamification. The paper selection was based on the three databases. Related 22 articles were collected by searching through academic journals or conference proceedings that were published in English from 2019 to 2024. The findings present that machine learning is utilised in serious games, favouring AI that might support gamification and improve results such as enhanced learning outcomes. Some included studies discuss the direct and indirect connection between technologies and gamification, including personalisation, adaptive difficulty, feedback and motivation, predictive analytics, and data-driven Insights. Overall, those interested in the intersection of artificial intelligence and gamification, including researchers, practitioners, developers, educators, and policymakers, can benefit from the literature review.
Author: Lanlangao Gao
Institution: National University of Ireland, Maynooth
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4403247941
