Year: 2024
Type: conference-paper
Abstract: This article is an experience report that presents the theoretical foundations, methodologies and operational management of a multimedia solution used as an extension project in secondary school units in municipalities in Ceará for three months. Named, Planeta Jovem, the project used game technologies using narratives inspired by the goals of sustainable development to develop socio-emotional skills in program participants that are capable of changing their perception of the world to na individual with more relevance to their territory.
Authors: Daniel Gularte, Mauro Oliveira, Sílvio Ramos
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: gold
OpenAlex ID: W4403388635
