A Case Study on FPS Game Customization Based on Asset Replacement for Child Appropriateness
Year: 2024
Type: conference-paper
Abstract: In recent years, with the decreasing costs of Virtual Reality equipment, some first-person shooter (FPS) video games have employed this technology to provide greater immersion for players, but they rarely offer experiences appropriate for children. This work explores the customization of a first-person shooter video game in Virtual Reality by changing its visual and sound assets and the behavior of weapons shots to make it suitable for a younger age group.
Authors: Diego Caracas Mendes, Edson Coelho Rodrigues, Ícaro da Silva Barbosa, Joaquim Bento Cavalcante Neto, Creto Augusto Vidal, Antonio José Melo Leite Junior, George Allan Menezes Gomes
Institution: Universidade Federal do Ceará
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: gold
OpenAlex ID: W4403394480
