Year: 2024
Type: conference-paper
Abstract: The increasing global prevalence of obesity and related health issues underscores the need for innovative dietary interventions. This paper explores the potential of combining gamification and Virtual Reality (VR) to promote healthier eating habits among young adults. By creating an interactive VR food environment with engaging game elements, we aim to assess the impact of gamified VR intervention on nutritional knowledge and attitudes. Preliminary results show an increase in nutritional understanding and awareness, though further research is necessary for statistical validation. This study suggests that VR-based gamified interventions could be a promising tool for nutrition education, behavior modification, and virtual food selection.
Authors: Caroline A. Klein, Oyewole Oyekoya, Margrethe Horlyck-Romanovsky
Institutions: Vassar College, Hunter College, Brooklyn College
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: bronze
Funder: National Science Foundation
OpenAlex ID: W4403715392
