How to catch prospective use? A comparative study of virtual environment movie and guided imaginary for projecting future users in a public space
Year: 2024
Type: article
Abstract: Focusing on the design of a public space, we propose a methodological contribution to integrate possible future users to studies in prospective ergonomics. Our objective is to establish a rigorous protocol for comparing two methods of projecting potential usage. First, a projection interview based on a virtual environment movie and second, a Guided Imaginary Projection interview. We sought to determine to what extent these two methods provide participants with the ability to live a 'quasi-experience' of the space. This 'quasi-experience' is measured by a questionnaire inspired by the concepts of presence and absorption and by the analysis of the embodiment level of the discourse produced during the interviews, from embodied to general discourse. The results show that while the two methods produce similar results in terms of the level of projection experience, the virtual environment movie projection produces significantly more general discourse.
Source: Ergonomics
Authors: Elodie Maniga, Sonia Adelé, Béatrice Cahour
Institutions: Université Gustave Eiffel, Institut Français des Sciences et Technologies des Transports, de l'Aménagement et des Réseaux, Télécom Paris, Centre National de la Recherche Scientifique, Institut Polytechnique de Paris, Centre d’Économie et de Décision Publique (CEDP), Institut Interdisciplinaire de l'Innovation
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W4403737742
