Gamification Elements in a Virtual Learning Environment (VLE)
Year: 2024
Type: article
Abstract: This paper explores the role of gamification in online courses and demonstrates three applications of gamification in a virtual learning environment (VLE). The research evaluates the effect that these gamification tools can have on the student's perception of their learning, affective responses towards the course and motivation. Three different cases are demonstrated using experience points, badges, and the progress bar in Moodle. Finally, students' responses to these elements and future expansion of gamification in these courses are discussed. The value and contribution of these cases is that it demonstrates how to successfully implement these gamification elements and how to use it effectively within the VLE to promote learning, and advance motivation and participation. Students reported improvements in learning efficacy, motivation, affective perception and self-efficacy through the use of Moodle gamification elements. This research is original as the approach is novel within the institution and to the student body in general.
DOI: 10.4018/ijtee.359986
Author: André Pretorius
Institution: Stellenbosch University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4403962492
