Design and Development of the Didik BacaAR Application Utilizing Buildbox Classic to Support Early Literacy Acquisition Among Students
Year: 2024
Type: article
Abstract: Augmented Reality (AR) is an advanced technology that enhances student engagement and comprehension during the learning process. AR facilitates the integration of interactive visual components into complex subjects, thereby making learning more engaging, efficient, and authentic. However, research on the application of AR technology in Malay language education in contemporary schools is limited. The primary objective of this study is to develop a storyboard creation process using the Buildbox Classic platform, employing the Design and Development Research (DDR) methodology while incorporating elements of Malay syllables to create educational applications. The storyboard serves as a crucial planning tool in designing and developing AR applications. This process involves scriptwriting, organizing visual recordings, and arranging interactive elements, all of which are essential for constructing a well-structured AR application for educational purposes. Analysis indicates that the use of applications in reading instruction can assist students in learning more effectively. Data were collected and analyzed using frequency and percentage values derived from a checklist. Findings suggest that the combination of AR technology with storyboard applications addresses challenges in creating interactive and accessible educational tools, thereby enhancing student learning outcomes.
Authors: Hadi Hassan, Muhammad Zuhair Zainal
Language: English
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4404007689
