Year: 2024
Type: conference-paper
Abstract: This article discusses the conceptual underpinnings, creative process, and research methods used to create the immersive installation titled bug in my software. bug in my software reflects on the tensions between gender, labor, and technology by drawing parallels from the engineered lifecycle and genetically modified DNA of a silkmoth to the womxn-dominated textile labor industry and gendered biases embedded in AI development. The project combines textile installation, extended reality, and a screen-based speculative ecosystem simulation. Here, the silkmoth—both organic and an engineered creature — serves as a proxy to examine the relationship between gender, labor, human and non-human intelligence.
Author: Alina Nazmeeva
Institution: University of Illinois Urbana-Champaign
Language: English
Topic: Art, Technology, and Culture
Subfield: Visual Arts and Performing Arts
Field: Arts and Humanities
Domain: Social Sciences
Open Access status: gold
OpenAlex ID: W4404519620
