Year: 2024
Type: review
Study designs: Systematic Review, Meta-Analysis
Abstract: In recent years, virtual reality (VR) has gained popularity in aiding science education. There are variations in the results reported by the researchers on the effect of VR on student learning outcomes. This study aims to map the results of studies using VR on student science learning outcomes through meta-analysis. In addition, studies were also analyzed on the effects of years of publication, education levels, learning subjects, continents, immersive levels, and time of use of VR. There are 24 articles from international journals that deserve to be analyzed in the 2014–2023 period. The data were analyzed using Excel and JASP applications by presenting results in size effect values, forest plots, and published bias tests. The analysis showed that VR science learning improved learning outcomes compared to conventional learning. Analysis of moderator variables showed no significant effect at the level of education and time of use of VR. However, in education, the year of publication, the continent, and the immersive level showed a significant influence. These findings confirm that VR is an efficient technology that improves students’ science learning outcomes. In further research, other researchers can investigate VR related to the teacher’s role as a tutor or instructor, pedagogical approaches in VR, types of VR devices, and students’ technological skills in using virtual reality.
Authors: Muhammad Dhanil, Fatni Mufit
Institution: State University of Padang
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: gold
Estimated APC paid: $280
OpenAlex ID: W4404611336
