Methods and tools for game writing and narrative design in professional books from 2019 to 2022
Year: 2024
Type: article
Abstract: The paper is a review of methods and tools of game writers and narrative designers in video games, as they are presented in nine book- length professional manuals published in 2019–2022. We catalogue the methods in eight areas: characters, world-building, plot structures, dialogues, narrative techniques, integration of story with gameplay, writing and editing, and production and work organisation. We also list software recommended for specific purposes by the authors of these manuals.
Source: Homo Ludens
Authors: Yaraslau I. Kot, Michał Mochocki
Institution: Kazimierz Wielki University in Bydgoszcz
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: diamond
OpenAlex ID: W4404717508
