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The Application of VR Technology in the Field of Gaming

Year: 2024
Type: article
Abstract: With the rapid advancement of Virtual Reality (VR) technology, its application in the gaming sector has introduced an unprecedented level of immersion for players. This paper aims to explore the integration of VR technology in game design and assess its potential and challenges in enhancing player experiences. The motivation for this research stems from the fundamental differences between VR and traditional games in terms of immersion, interactivity, and multisensory feedback. The paper provides an overview of the basic concepts and principles of VR technology, compares it with traditional gaming technologies, and discusses its role in delivering immersive gaming experiences, enhancing player interaction, and providing multisensory feedback, particularly in multiplayer online gaming contexts. Despite the rapid growth of the VR gaming market, high hardware costs, lack of content, and technical challenges remain significant barriers to widespread adoption. The conclusion of this paper underscores the significance and potential for future development of VR technology in the gaming field, while also identifying key areas for improvement necessary for mainstream acceptance.
Author: Taoze Ying
Language: English
Open Access status: hybrid
OpenAlex ID: W4404727767
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