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Motion Editing for Quadruped Characters via Latent Frequency Embedding

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Year: 2024
Type: article
Source: IEEE Transactions on Visualization and Computer Graphics
DOI: 10.1109/tvcg.2024.3507952
Authors: Rui Zeng, Junjun Pan, Ju Dai, Yang Gao, Junxuan Bai, Hong Qin
Institutions: State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, Peng Cheng Laboratory, Capital University of Physical Education and Sports, Stony Brook University
Language: English

Topic: Human Motion and Animation
Subfield: Control and Systems Engineering
Field: Engineering
Domain: Physical Sciences

Open Access status: closed

Funders: National Natural Science Foundation of China, National Key Research and Development Program of China
Awards: G5561865212, G5730200470, G8045388874
OpenAlex ID: W4404810034
FWCI: 0.157
Cites: 55
Cited by: 1
Related to: 10
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