Year: 2024
Type: article
Study design: Clinical Trial
Abstract: This study investigates the effectiveness of the Word Chain Game in improving vocabulary mastery among fifth-grade students at SDN 88 Gresik. Vocabulary is a critical component of language learning, especially in English as a Foreign Language (EFL) contexts, where engaging and effective teaching strategies are essential to motivate young learners. Using a quantitative pre-experimental design with one group pre-test and post-test, this research involved 31 students, with data collected through a written vocabulary test. The study aimed to measure changes in vocabulary knowledge before and after implementing the Word Chain Game as a classroom activity. Data analysis conducted using SPSS version 29 showed a significant improvement in students’ vocabulary scores. The average pre-test score was 63.87, while the post-test score increased to 90.06, indicating a meaningful enhancement in vocabulary mastery. Hypothesis testing confirmed a statistically significant effect, with a t-test value of <0.001, supporting the effectiveness of the Word Chain Game as a vocabulary teaching method. The findings suggest that incorporating word games like the Word Chain Game can make vocabulary learning more interactive, enjoyable, and memorable, thereby encouraging student participation and engagement. This study contributes to the growing body of evidence supporting game-based learning in language education and suggests practical applications for elementary language classrooms. Future research should explore the game’s long-term impact and potential for enhancing other language skills.
Authors: Septiana Yudha Putri, Slamet Asari, Paulina .
Institution: Universitas Muhammadiyah Gresik
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4404973726
