Educação Para a Extrema Direita: Uma Revisão Bilbiográfica Do Uso De Videogames Como Ferramenta De Radicalização Da Juventude
Year: 2024
Type: article
Study design: Systematic Review
Abstract: Videogames are one of the most popular and relevant types of media today, driving a multi-million dollar global industry and instrumentalizing social, political and cultural issues. However, there is a constant and growing presence of hate speech and harassment in online gaming environments. This study aims to carry out a systematic literature review through an electronic search of articles in databases, using the recommendations of the PRISMA 2020 protocol, focusing on the interactions between far-right movements and the videogame culture and gamer communities, and the influences of this extremist discourse in these contexts. It was possible to observe recurring questions about the history of the video game industry, forms of recruitment and radicalization in gamer spaces, community involvement with far-right agents and ideologies, and practices of appropriation and use of characteristics specific to video games or its community in the propagation of extremist discourses.
Language: English
Field: Social Sciences
Domain: Social Sciences
Open Access status: diamond
OpenAlex ID: W4405095400
