Level-Up Learning: Using Games to Teach English Across Student Levels
Year: 2024
Type: article
Study design: Clinical Trial
Abstract: This study explores the use of gamification in teaching English to 70 students in Azerbaijan, aged 11 to 17, with varying proficiency levels ranging from below A1 to B1. Tailored games were implemented to address the needs of beginners, intermediates, and advanced learners, fostering engagement, vocabulary acquisition, grammar improvement, and critical thinking. The results highlight the effectiveness of level-appropriate games in enhancing language skills, despite challenges such as diverse preferences and proficiency gaps. Recommendations for integrating digital gaming platforms and studying long-term impacts are provided to guide future research and practice.
Authors: Zarifa Sadiqzade, Hasan Alisoy
Institution: Nakhchivan State University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4405136293
