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Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game

Year: 2024
Type: article
Abstract: Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a vehicle for transmitting and evaluating knowledge. Consequently, this article proposes a narrative design process for video games, developed for general application but particularly useful for educational games. It defines a narrative structure, a set of design steps, and the documents generated during the process, each one representing a different perspective of the game’s narrative. To validate the proposal, a narrative-rich game called Time Invaders was designed to teach reading comprehension. It was tested with 237 school-age children, measuring their experience and satisfaction. The study revealed that the narrative was the most valued element of the game.
Language: English
Field: Psychology
Open Access status: green
OpenAlex ID: W4405544696
FWCI: 1.551
Cites: 71
Cited by: 2
Related to: 10