Gamification in the Marketplace for Gen Z: Determinants Using Gamified Learning Theory
Year: 2024
Type: conference-paper
Study design: Observational Study
Authors: Michael Christian, Kurnadi Gularso, Henilia Yulita, Oktafalia Marisa Muzammil, Suryo Wibowo, Sunarno Sunarno
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: closed
OpenAlex ID: W4405634162
