Year: 2024
Type: article
Abstract: Opportunities to create geometric figures by programming and using a mobile application with a six-legged educational robot are presented. Some ideas are described for creating scenarios to support information technology education, computer modeling, technology and entrepreneurship, and mathematics, as well as extracurricular robotics activities.
Source: Innovative STEM Education
Language: English
Subfield: Artificial Intelligence
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4405724944
