Work

Snowflake in the Context of STEAM Education or Overcoming a Misconception

Year: 2024
Type: article
Abstract: Key ideas about STEAM education are fleshed out on snowflake research. The focus is on the geometric shapes of snowflakes and several technologies for creating snowflake patterns. Computer environments, cutting plotter, augmented reality, 3D printer, drone, etc. were used for this purpose. Computer models that can be used to generate images of snowflakes are presented. Both basic steps to create some of the files and ways to use them to get pictures and animations are described. Typical mistakes in creating design patterns of snowflakes are presented. To overcome misconceptions, an opportunity to explore pictures of snowflakes with virtual dynamic constructions is proposed.
Language: English
Subfield: Education
Open Access status: hybrid
OpenAlex ID: W4405724949
FWCI: 1.291
Cites: 7
Cited by: 1
Related to: 10