Year: 2024
Type: conference-paper
Abstract: Software development begins with the elicitation of different types of requirements. Therefore, students must learn elicitation techniques and the types of requirements to carry out this activity. The teaching and learning process has been described as a challenge. Due to this, Game-Based Learning was created to use games to improve the engagement and learning of students. Different kinds of games have been proposed to improve the learning of requirements. In this paper, we describe a text-based interactive fiction game for learning software requirements.
Authors: Chessman K. F. Corrêa, Geraldo Xexéo
Institution: Universidade Federal do Rio de Janeiro
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: gold
OpenAlex ID: W4405832105
