Games in Higher Education: a Game Proposal on Production Engineering Concepts Using a Cognitive Teaching-learning Approach
Year: 2024
Type: article
Abstract: The general objective of this article is to propose a game to apply teaching-learning concepts of production engineering to higher education students. This proposal addresses concepts of takt-time, production costs, and layout organization and supports a more dynamic and interactive learning process. This work is justified because it is based on constructing a cognitive teaching-learning environment for students with interactive visualization of academic concepts and the world of work.
Source: Aracê.
DOI: 10.56238/arev6n4-472
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: bronze
OpenAlex ID: W4405896170
