Year: 2024
Type: article
Study design: Observational Study
Abstract: Due to most of the games on the market are generated from their own cultural values, the majority of the research shows that the problem is how culture affects games, and few studies are studied on the reaction of games to culture. Therefore, our group found a current research gap in how games related to China’s excellent traditional culture can react to promote the dissemination of China’s excellent traditional culture. In the course of the study, the group use a questionnaire survey to explore how the traditional culture of Black Myth: Wukong as an example can be used by young people to inherit traditional culture. After research, the group find that this game relies on “Journey to the West” to play a positive role in the inheritance of traditional culture for young people, and plays the role of “guide”. It fills in the relative gaps in previous research.
DOI: 10.61173/w754va50
Authors: Yang Bai, Keying Wang, Baiyi Yan
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: hybrid
OpenAlex ID: W4405935457
