[Paper] Effects of First- and Third-Person Perspective Switching on Sense of Embodiment and Task Efficiency in Object-Carrying Tasks with Walking in VR
Year: 2024
Type: article
Abstract: In this study, we developed a system that allow users to switch between first- and third-person perspectives in a virtual reality (VR) environment. We investigated how this perspective-switching system affects the sense of embodiment, sense of presence, VR motion sickness, and task efficiency, compared to using only first- or third-person perspectives. The task was an "object-carrying task" where a designated object was placed in a designated box within a limited time, accompanied by "walking" in VR environment. This task had a higher degree of freedom and complexity than those in previous studies. The experiment revealed that switching to a third-person perspective improved the sense of embodiment. However, there was no significant advantage over the first-person perspective.
DOI: 10.3169/mta.13.44
Authors: Yusuke Matsuda, Yukihiro Hirata
Institution: Suwa University of Science
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: diamond
OpenAlex ID: W4405945964
