Developing a Methodology for Teaching Russian as a Foreign Language Using Game-Based Technologies to Enhance Motivation and Learning Effectiveness
Year: 2024
Type: article
Study design: Clinical Trial
Abstract: Introduction: This study takes on the challenge of improving Russian as a Foreign Language (RFL) instruction by exploring how game-based technologies can enhance teaching outcomes.The main objective was to create and put to the test a comprehensive framework that uses gamification to strengthen learners' motivation, engagement, and language development.Methods: A mixed-methods research design guided the investigation.First, an in-depth review of existing literature informed the creation of a gamified RFL course.This course, implemented with two groups of adult learners -an experimental group exposed to the gamebased approach and a control group following a traditional curriculum -was structured around tasks and activities adapted to various skill levels (A1-C1 CEFR).Quantitative performance indicators, gathered at several points during the intervention, measured changes in language proficiency, motivation, and engagement.Concurrently, qualitative feedback from participants shed light on their personal experiences and perceptions.Results: Participants in the gamified group consistently outperformed their counterparts, showing marked improvements not only in language proficiency but also in how motivated and satisfied they felt throughout the learning process.In particular, the game-based format supported the cultivation of communicative competence and heightened cultural awareness.Certain elementssuch as the careful design of tasks, the capacity to adjust to different learner needs, and a clear alignment with instructional aims -proved especially influential in shaping these positive outcomes.
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: bronze
OpenAlex ID: W4405983343
