Year: 2024
Type: preprint
Abstract: The Rubix Cube is a 3-dimensional single-player combination puzzle attracting attention in the reinforcement learning community. A Rubix Cube has six faces and twelve possible actions, leading to a small and unconstrained action space and a very large state space with only one goal state. Modeling such a large state space and storing the information of each state requires exceptional computational resources, which makes it challenging to find the shortest solution to a scrambled Rubix cube with limited resources. The Rubix Cube can be represented as a graph, where states of the cube are nodes and actions are edges. Drawing on graph convolutional networks, we design a new heuristic, weighted convolutional distance, for A star search algorithm to find the solution to a scrambled Rubix Cube. This heuristic utilizes the information of neighboring nodes and convolves them with attention-like weights, which creates a deeper search for the shortest path to the solved state.
Source: arXiv (Cornell University)
Authors: Yao, Shunyu, Lee, Mitchy
Institutions: Chinese University of Hong Kong, Trinity University
Language: English
Subfield: Artificial Intelligence
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W4406022797
